Greenfield Projects
Ahhhh a new project. Finally trudged through the muddy brownfield onto new land. Where the grass is green, the possibilities plentiful, and the restraints nonexistent. The world is yours. Literally.
This feeling was the only thing that kept me going through the last days of finishing up our old project. And now that the time has come, I have to say it is even better than expected!
We spent about 4 hours talking about our game ideas until it finally clicked. I don’t want to give anything away just yet, but this time we have a banger. It is a game that I am really excited to make, and one you will definitely enjoy playing once we get it out there. What is getting me even more hyped up about it, is that we have improved our process by becoming more consistent. I can already feel how much better everything will be because of that.
So the last 2 weeks I spent on getting the basics running. This time I was going to get it right, so I started off writing the test code first (and actually writing any tests at all but don’t tell anyone).
And it paid off big time. The gameplay came together so quickly, and started to work almost right from the start. The whole thing feels fresh, and the most important thing is I loved every second of it. New ideas are constantly popping into my head, and I feel like I am about to explode because of all the possibilities.
This is one of the most fun parts of game development as a whole and I wish I could savour it for later. However, it is impossible it probably only exists in this ‘Honeymoon phase’. Because once the first bugs arise, the first stylistic problems come, or life gets you, you will question everything.
Like, how did you even think any of this would work at all? Why the fuck did you write it that way? How could you even think that looks nice, and why didn't your 8th grade crush call you back?
Well, the last one is easy, it is because you are a geek working on games in your free time instead of uhh I don't know doing accounting or building model trains.
But the rest… It's a tough one. There is always at least a partial truth in that it sucks, but that punishing mindset is not conducive to getting things done. In the end I am always happy and satisfied about what we did. I know there is a lot missing, but nonetheless . It is ours and we did it ourselves which makes me incredibly proud.
Anyways, will we beat the slump this time, what exactly is our new game, and did Epstein really kill himself?
You can never get all the answers but for some you can follow @BromberryG on twitter.
Or here on itch.io
Simon
Bromberry Games
Dance Dance Battle Battle
A dance battle game about dancers who battle!
Status | In development |
Author | Bromberry |
More posts
- JuiceJun 10, 2020
- UI in Dance Dance Battle BattleMay 27, 2020
- UI ButtonsMay 13, 2020
- Augmenting RealityApr 29, 2020
- Designing a LogoApr 15, 2020
- Starting OverApr 01, 2020
- Color Palette ProcessMar 18, 2020
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