Juice
Hi everyone,
this week, a lot of things got added and improved!
Are we the jury in “The People vs. OJ Simpson”? Because, yes, we are letting the Juice run loose.
The UI looks incredibly nice now, all thanks to Simon’s wizardry. Look at the arrows jump!
Also, the ballerina is finally fully stacked with particle effects for her attacks:
Nutcracker
Swan Lake
Tour De L’Air
Tchaikovsky Turbo
The next step in attack communication is adding a telegraph for the particle effects. That is, something that lets you (or the enemy) know where the attack will spawn. Simon has already implemented a crisp system for adding delays to attacks, now, we simply need to emphasize that anticipation with a corresponding particle effect.
Another cool thing: attacks now do damage based on time instead based on times of contact. The longer your opponents spends in the attack, the more points you get, which leads to some interesting scores...
Thanks for reading, follow us here on itch and over on twitter @BromberryG to keep up to date!
Bromberry Games
Ivan
Dance Dance Battle Battle
A dance battle game about dancers who battle!
Status | In development |
Author | Bromberry |
More posts
- UI in Dance Dance Battle BattleMay 27, 2020
- UI ButtonsMay 13, 2020
- Augmenting RealityApr 29, 2020
- Designing a LogoApr 15, 2020
- Starting OverApr 01, 2020
- Color Palette ProcessMar 18, 2020
- Greenfield ProjectsMar 04, 2020
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