Juice


Hi everyone,

this week, a lot of things got added and improved! 


Are we the jury in “The People vs. OJ Simpson”? Because, yes, we are letting the Juice run loose.

The UI looks incredibly nice now, all thanks to Simon’s wizardry. Look at the arrows jump!

Also, the ballerina is finally fully stacked with particle effects for her attacks:

Nutcracker

Swan Lake 

Tour De L’Air

Tchaikovsky Turbo

The next step in attack communication is adding a telegraph for the particle effects. That is, something that lets you (or the enemy) know where the attack will spawn. Simon has already implemented a crisp system for adding delays to attacks, now, we simply need to emphasize that anticipation with a corresponding particle effect. 

Another cool thing: attacks now do damage based on time instead based on times of contact. The longer your opponents spends in the attack, the more points you get, which leads to some interesting scores...

Thanks for reading, follow us here on itch and over on twitter @BromberryG  to keep up to date!

Bromberry Games

Ivan

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